FBS: Escape The Sewers
FBS: Escape The Sewers
Developed an endless scrolling game in Unity that features randomly generated obstacles and increasing difficulty over time. Players take on the role of a determined piece of poop trying to escape the sewers, avoiding hazards such as clogs and flushes while aiming to survive as long as possible. The project showcases skills in Unity development, C# scripting, and game mechanics design, all wrapped in a lighthearted and original concept.
Project Type: Game Development
Software & Languages Used: Unity, Figma, Affinity Designer, Adobe Animate, Adobe Illustrator, Visual Studio Code, C#
Project Brief
Create a 2D side-scrolling game in Unity that demonstrates core gameplay mechanics such as movement, collision detection, and level progression. The project should focus on creating smooth player controls, dynamic environments, and visually cohesive design elements to deliver an engaging gameplay experience.
Process
Takeaways
One of the most valuable lessons I learned from developing this Unity game was how time constraints directly shape creative decisions. With only two months to design and build the entire project, I quickly realized the importance of setting clear priorities and keeping the scope manageable. I had to scale back some of my original ideas to focus on delivering a playable, cohesive experience. This process taught me to balance ambition with practicality, emphasizing the importance of time management, adaptability, and knowing when to refine rather than overextend.
Successes
Despite the tight schedule, I’m proud of how much personality I was able to bring into the final product. The concept of a piece of poop escaping the sewers makes it both funny and engaging. Randomized obstacles and multiple outcomes add replay value, encouraging players to test their luck and reflexes in different runs. I think the game’s aesthetic, simplicity, and replay-ability give it a unique charm.
Changes
If I had more time, I would expand the game’s visual and audio design to create a richer experience. I would love to finish adding in my toilet paper enemy (it was meant to attack based on the player's location). I’d also like to refine the obstacle variety and spawning, giving players a smoother difficulty curve as they progress. These enhancements would make the game more engaging and replayable over time.
Trailer
Contact
I’m always excited to connect and discuss new opportunities, projects, or collaborations. Whether you have a question, a project idea, or want to work together, feel free to reach out!












