FBS: Escape The Sewers
Overview
Designed and developed a 2D endless scrolling game in Unity featuring original character design, custom animations, dynamic obstacles, and increasing difficulty progression. The game follows a determined character navigating through a sewer environment while avoiding hazards and attempting to survive as long as possible. The project combines creative concept development, visual design, animation, gameplay mechanics, and programming to create a cohesive and engaging player experience.
Project Type: Game Design & Development
Software & Languages Used:
Unity, C#, Visual Studio Code, Figma, Affinity Designer, Adobe Animate, Adobe Illustrator
My Role
I was responsible for the full creative and development process, including concept creation, visual design, asset creation, animation, interface design, gameplay planning, and Unity implementation. I designed the game's visual style, created character and environment assets, developed animations, built interface screens, programmed gameplay systems, and tested the final experience.
Project Goals & Results
The goal of this project was to create an engaging 2D side-scrolling game that combined original artwork with responsive gameplay mechanics and a cohesive visual experience.
Goals
- Develop an original game concept with a memorable visual identity
- Design engaging gameplay mechanics including movement, obstacles, scoring, and progression
- Create custom character, environment, and interface assets
- Build a visually consistent experience across gameplay and menu screens
- Combine creative design with technical implementation using Unity and C#
Results
- Created a fully playable endless scrolling game with custom artwork, animations, sound, and gameplay systems
- Developed randomized obstacle generation and increasing difficulty mechanics to create replayability
- Designed a complete visual system including character sprites, menus, instructions, and game screens
- Published the completed game through Unity Play for users to experience
Process
Takeaways
One of the most valuable lessons I learned from developing this Unity game was how time constraints directly shape creative decisions. With only two months to design and build the entire project, I quickly realized the importance of setting clear priorities and keeping the scope manageable. I had to scale back some of my original ideas to focus on delivering a playable, cohesive experience. This process taught me to balance ambition with practicality, emphasizing the importance of time management, adaptability, and knowing when to refine rather than overextend.
Successes
Despite the tight schedule, I’m proud of how much personality I was able to bring into the final product. The concept of a piece of poop escaping the sewers makes it both funny and engaging. Randomized obstacles and multiple outcomes add replay value, encouraging players to test their luck and reflexes in different runs. I think the game’s aesthetic, simplicity, and replay-ability give it a unique charm.
Changes
If I had more time, I would expand the game’s visual and audio design to create a richer experience. I would love to finish adding in my toilet paper enemy (it was meant to attack based on the player's location). I’d also like to refine the obstacle variety and spawning, giving players a smoother difficulty curve as they progress. These enhancements would make the game more engaging and replayable over time.
Trailer
Contact
I’m always excited to connect and discuss new opportunities, projects, or collaborations. Whether you have a question, a project idea, or want to work together, feel free to reach out!












